TY - JOUR
T1 - A Blockchain-Based Non-Invasive Cyber-Physical Occupational Therapy Framework
T2 - BCI Perspective
AU - Rahman, Md Abdur
AU - Hossain, M. Shamim
AU - Rashid, Md Mamunur
AU - Barnes, Stuart J.
AU - Alhamid, Mohammed F.
AU - Guizani, Mohsen
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Although ElectroEncephaloGram (EEG) signals allow subjects suffering from neuromuscular disorders to interface their brains with the cyber-physical world, occupational therapy can be enhanced with the introduction of further modalities better assist the disabled person. In this paper, we propose an in-home occupational therapy environment, which leverages a rich set of occupational therapy-related activity recognition modalities, namely, EEG signals to understand brain activity, ElectroMyoGram (EMG) signals for muscle activity, gesture-tracking sensors for forward and inverse kinematics activities, and smart home appliance control sensors. To support a wide variety of disabled people's in-home occupational therapy, we have incorporated both selective attention and motor imagery processes for mapping a mental command with that of an occupational therapy-related command within a serious game environment. To attain higher accuracy and to avoid a higher number of false positives, a subject is first recommended to use a selective attention-based serious game in which a digital avatar of the subject acting as a model therapist will guide the therapy session. Once familiar with the generation of proper motor imagery, an advanced user can use self-paced motor imagery signals to perform occupational therapy activities within the serious game environment. The occupational therapy consists of a serious game environment in which smart home appliances are mapped with therapeutic activities through forward and inverse kinematics. The therapy data has been secured through blockchain and off-chain-based distributed repositories. The test results show the viability of using the framework in a clinical environment.
AB - Although ElectroEncephaloGram (EEG) signals allow subjects suffering from neuromuscular disorders to interface their brains with the cyber-physical world, occupational therapy can be enhanced with the introduction of further modalities better assist the disabled person. In this paper, we propose an in-home occupational therapy environment, which leverages a rich set of occupational therapy-related activity recognition modalities, namely, EEG signals to understand brain activity, ElectroMyoGram (EMG) signals for muscle activity, gesture-tracking sensors for forward and inverse kinematics activities, and smart home appliance control sensors. To support a wide variety of disabled people's in-home occupational therapy, we have incorporated both selective attention and motor imagery processes for mapping a mental command with that of an occupational therapy-related command within a serious game environment. To attain higher accuracy and to avoid a higher number of false positives, a subject is first recommended to use a selective attention-based serious game in which a digital avatar of the subject acting as a model therapist will guide the therapy session. Once familiar with the generation of proper motor imagery, an advanced user can use self-paced motor imagery signals to perform occupational therapy activities within the serious game environment. The occupational therapy consists of a serious game environment in which smart home appliances are mapped with therapeutic activities through forward and inverse kinematics. The therapy data has been secured through blockchain and off-chain-based distributed repositories. The test results show the viability of using the framework in a clinical environment.
KW - blockchain
KW - Brain computer interface
KW - digital virtual avatar
KW - off-chain
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=85063907199&partnerID=8YFLogxK
U2 - 10.1109/ACCESS.2019.2903024
DO - 10.1109/ACCESS.2019.2903024
M3 - Review article
AN - SCOPUS:85063907199
SN - 2169-3536
VL - 7
SP - 34874
EP - 34884
JO - IEEE Access
JF - IEEE Access
M1 - 8660564
ER -