Minimizing Latency to Support VR Social Interactions over Wireless Cellular Systems via Bandwidth Allocation

Jihong Park, Petar Popovski, Osvaldo Simeone

Research output: Contribution to journalArticlepeer-review

22 Citations (Scopus)
236 Downloads (Pure)

Abstract

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users should be updated synchronously and with low latency via two-way communications with edge computing servers. The resulting end-to-end latency depends on the relationship between the virtual and physical locations of the wireless VR users and of the edge servers. In this work, the problem of analyzing and optimizing the end-to-end latency is investigated for a simple network topology, yielding important insights into the interplay between physical and virtual geometries.

Original languageEnglish
JournalIEEE Wireless Communications Letters
Early online date6 Apr 2018
DOIs
Publication statusE-pub ahead of print - 6 Apr 2018

Keywords

  • Computational modeling
  • Delays
  • Downlink
  • latency
  • resource management.
  • Servers
  • social network
  • Social network services
  • Uplink
  • Virtual reality (VR)
  • Wireless communication

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