Abstract
Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users should be updated synchronously and with low latency via two-way communications with edge computing servers. The resulting end-to-end latency depends on the relationship between the virtual and physical locations of the wireless VR users and of the edge servers. In this work, the problem of analyzing and optimizing the end-to-end latency is investigated for a simple network topology, yielding important insights into the interplay between physical and virtual geometries.
Original language | English |
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Journal | IEEE Wireless Communications Letters |
Early online date | 6 Apr 2018 |
DOIs | |
Publication status | E-pub ahead of print - 6 Apr 2018 |
Keywords
- Computational modeling
- Delays
- Downlink
- latency
- resource management.
- Servers
- social network
- Social network services
- Uplink
- Virtual reality (VR)
- Wireless communication