Videogames, Identity and Digital Subjectivity

Research output: Book/ReportBookpeer-review

11 Citations (Scopus)

Abstract

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot. 
Original languageEnglish
PublisherRoutledge Taylor & Francis Group
Number of pages217
ISBN (Electronic)1138228982
ISBN (Print)9781138228986
Publication statusPublished - 6 Jul 2017

Publication series

NameAdvances in Game Studies

Keywords

  • Video Games
  • Digital Culture
  • Identity
  • CULTURAL THEORY

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